Structures by size
| Team size | Typical structure | What usually breaks |
|---|---|---|
| One to two | Founder plus one generalist | Nothing structural; capacity is the constraint |
| Three to four | Generalists with informal specialisation | Lead assignment and unclaimed enquiries |
| Five to seven | First split of roles, first manager | Coaching stops, handovers get messy |
| Eight to twelve | Defined roles, territory or segment split | Pipeline visibility and consistency of process |
The generalist stage
Up to three or four people, generalists are usually right. Everyone does everything, coordination happens by conversation, and the overhead of specialisation is not worth paying. The thing to watch is not efficiency but neglect: with generalists, one activity always quietly loses. It is almost always new business development, because servicing an existing customer is more urgent and more comfortable than making a cold approach.
The first split
When you do split, split on the activity being neglected rather than on seniority. If new business is not happening, create a role that does only that, and protect it from being pulled into service work. Write down what happens at the handover point, meaning when a new customer transfers to whoever will look after them, because that handover is where the customer experience of your structure is decided.
The first manager
The role exists to do three things: run the pipeline review, coach individuals, and own the process. Notice that none of those is selling. A player-manager arrangement is a reasonable transitional step and a poor permanent one, because when the month is tight the manager reverts to selling and the coaching stops precisely when it is most needed.